Website for the students of vcds401 & vcds402 classes.
The aim of this course is to provide the opportunity for senior design students to conduct conceptual/experimental design projects in which they can reveal their creative skills and unique identities in visual expression. The course is not necessarily geared towards the typical 'problem solving' approach as is usually seen in most design projects, but is more aimed to lead students into a more experimental and artistically free thinking system in which they can creatively and more freely express themselves. During this course, students will work on a project in which they will develop original ideas in designated fields and implement these ideas utilizing the theoretical and practical background they have achieved during the past three years in their VCD education.
During the course, students will do one major projects, which will continue 14 weeks within the semester. This projects will be exhibited in a collective exhibition at the end of the semester. The title of this semester's exhibition is 'I/O'.
Dec 27nd, 2017
In computing, communication between digital and analogue (and/or digital) is done using input/output or I/O (also known as IO). Inputs are the data received by the computer, and outputs are the data sent to the outside world or to an another computer.
We, as humans, interact with a computer using I/O devices like custom user interfaces, a keyboard, a mouse or a screen. We take advantages of devices that communicate with other devices such as wireless modems, network cards and GPS. With the advancement of mobile technologies, we have new input options like a touch screen, a gyroscope, a camera etc. for the devices we have in our pockets.
A computer takes any or combination of these sensory data, processes them and returns a predictable output.
> Idea generation & screening
You are not allowed to sleep or eat until you have couple of substantial ideas.
Bring tons of ideas.
Create a mood board for yourself if you get stuck.
Sketch a lot. You will be asked to present your process.
> Concept Development
> Tech. & Material Tests
It's sometimes easier to think by creating lists. Make a list for everything.
Write down a short explanation of your concept. Edit it million times.
Some experiments may fail during R&D. Expected rate for success is %10.
Get information from experts of the technology or material you plan to work with.
> Product Design & Development
> Presentation Boards
> Test & Iterations
30 Oct.-02 November
Remember to keep a log of your development process. You will be asked to hand the log over.
Remember; we have a Pinterest board for example Presentation Boards.
It's OK to scrape a project that is stuck and start over again.
Research about the tools and facilities your school provides.
You'll be asked by the jury how you came to this point meaning what were the failed attempts.
Document everything even if you scraped it off from the project.
Record tests as a video if you have the chance.
Stay in touch with your classmates. Help each other.
Be open to any kind of feedback while testing your product.
Be constructive and honest while giving feedback.
Tests should start this week.
Work with the instructors while designing the presentation boards.
Materials only checked and approved by the instructors can be used in the exhibition.
> Student Presentations
Hand these over:
Hand these over:
Hand these over:
For Milestone IV
Last check for:
Hand exhibition materials and Production Log (A4) over and get ready for the exhibition.